Artenuvielle wrote:This happens because the instrument you are using it with has only fixed length sounds. When you hold the key shorter than the actual sound length is, there is no problem because the ingame engine just stops the sound. When you holde the key longer than the sound length is there are two solutions:
1. Repeat the same sound. This is done by the ingame engine and results in you hearing the sound "twice".
2. Do nothing when the first sound has ended. This is done by the website. The downside of this is that you may have a tone over like 8 beats but is only hearable over the first 4 beats.
That is wrong. Whether or not someone in-game is running a script that has a long rest to it on a note or a chord, or holding down a note or a chord manually during a long rest, notes and chords will repeat every 3 seconds during any rest lasting more than 3 seconds, notably on the Harp and the Lute. With that being said in mind, this used to not be a problem roughly 2 years ago. It is a bug that never got fixed during a time when Anet was trying to do something with the instruments so there was less cooldown on notes. After that, they failed to make the improvement, messed up the change octave buttons in the process (where gw2mb scripts did not run properly), and then ultimately had to roll back the instruments to use the old code they were based on.
The only stringed instrument that can actually hold a long rest longer than 3 seconds is the Bass Guitar, which does not repeat a second time until 6 seconds has passed. Therefore, the issue has absolutely
nothing to do with the game engine, but everything to do with Anet's pro skills at messing things up, in this case, not allowing notes and chords to 'decay' properly when playing their fullest duration during a long rest.
With that being said, you are half right about one thing, and that is to curb repeated notes during rests, you have to play (or code in a script) a short rest, followed by playing another note or chord,
and no, it does
not have to be the same sound/note/chord to override an otherwise repeated note or chord.